Global Use of Video Games and Addiction

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Video games are a major part of many people’s lives, but for some, these games have taken over their lives completely. We will be looking at some of the statistics of video game usage around the world, and tackling the issue of video game addiction.

Ever since the release of the game Pong, many kids and young adults around the world spent endless hours playing their favorite video games. Quickly enough, the global society of parents raised concerns about children being addicted to the games, and the games practically taking over their lives and studies.

Video game addiction statistics show as much as 40 percent of online video game players admitted to playing online games as a way to escape from the real world. In 2005, Korean Seungseob died from a cardiac arrest after playing World of Warcraft for 50 hours straight.

A lot of global media coverage was focused on the World Health Organization mid-2018 when gaming was listed as a mental health disorder. According to the organization, the disorder is characterized by impaired control over gaming, increasing the priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.

Although the statistics prove the dangers of video game addiction, many might argue that it is in the hands of parents to control the behavior of their children and to limit their game time to prevent such addictions.

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